Part 18
- Get the three elemental items of ancient power to prevent the Urn from destroying the world. Fire Ruby, Promeres Hammer, Lyre of Winds.
- Volcano tapestry looks like I can enter it anytime. Fire Ruby likely there.
- Get the tapestry back from the Jann. Enter that for the Lyre of Winds.
- Remind me to go check on the druids son that I sent to the Veiled Alliance.
- Look for Promeres hammer in the lower mines.
- Kill whatever is chasing the Umbers into the upper mines. Mindflayers?
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Using the instruction I got from the flakey guy I head down a level in the elevator.
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YOUR KING HAS ARRIVED PEASANTS
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A winch thing, a series of tubes, and some holes where miners had dug is all. It's much smaller than the map shows, maybe 2 screens across.
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I'd like to see you try to toss me aside you Christopher Robins looking motherfucker.
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What the hell is going on?
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The half giants aren't scared, but Christopher Robins crew is running like Rabbit.
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I tell them I'm here to investigate and they need to let me pass.
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The half-giants go back to work.
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I don't care what you say. I don't see any exits so tell me how to get around down here please.
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Well that's pretty neat. Also very condescending. Now I just need to find a whistle.
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He tells me the Master Switchman is a mythical man who can fix anything. He is located deep in the mines.
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This thing that the mouse is on is the whistle. I called it, and the ore cart showed up just above me.
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It brings me somewhere.
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Dead silence from some miners.
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Chat from others...
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Can I ride this?
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I go to Hourglass section. Nothing here.
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However, Rattlenook farms is neat.
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This person sells magic mushrooms to miners. They also grow poison ones to deter thieves. The price of a mushroom is one piece of good wood.
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Instead I talk him into accepting coins.
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I forget to set the switch to a lower level, so the cart brings me back to the beginning where I stumble upon something nefarious.
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I find a place, kind of a central hub sorta. I can access anywhere from here, plus the Switchmaster is here.
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The dig boss is talky.
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There is no secret vein. I've already seen dead miners, so I know it's not that.
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A hole leads to the Switchmaster.
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That door is shut despite my best efforts.
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But I can talk through this tube thing.
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There are a lot of places, but only 2 have any importance. I've visited them all (I think) so I ask about somewhere I've never been.
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Western railhead. Got it.
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Down to Lockout, and Down again. Got it.
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Just go away, you're embarassing yourself.
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This guy is illegally mining barehanded. Hardcore mode.
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I offer him some cash to get through till payday, but he doesn't want charity.
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Well I've got a dozen picks in my inventory, I can solve this conundrum.
Turns out I can't. I am unable to give him one, and unable to get the conversation to say "Give him a pick?"
I flip the switch next to him and head toward Lockout.
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Heading to lockout.
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So I see there is nothing here. Great. Well worth my time.
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This is basically where I will rest up before going further I assume. I can't do anything yet, so I head back up to try and figure out what the fuck I am supposed to do. I need to advance the plot, but I have no idea how to do that.
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Everywhere I go people are dead.
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Oh shit I found a clue! I head back to the Switchmaster to see maybe trigger whatever needs to happen next.
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Oh snap, he is on the case! He gives me great info and then I have to figure out where any of these places are. I haven't seen any of those, other than "the surface."
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12 minutes of no screenshots while I wander aimlessly.
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The Gaunt has this winch thing in one section.
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From Gaunt to Stumbledowns.
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That looks like an elevator. Like the elevator the Switchmaster just told me about that leads to the surface.
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No one runs the winch, I just assume it's magic.
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I arrive at the starting location and find 4 miners in gray that are waiting to kill me. Wait, what?
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KILL THEM BEFORE THEY KILL ME OR ESCAPE TO THE SURFACE!
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Oh no not these stupid things. 1 damage from everyone except Jameson. Jameson will be this encounters MVP apparently.
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I was too late to save everyone. I wish I had known what was going on, probably would have gotten some XP for saving people.
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Wahoo! Too bad dualwielding is way better than any single weapon in the game.
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I figure this guy triggered the last plot hook so I go visit him again. Secret door? There wasn't anything a minute ago. Down I go I guess?
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I arrive at Old Dig and sure enough there's 3 Mindflayers. I murder two of them while one runs for reinforcements.
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We're going downtown boys and girls!